These are unique Munzee types that operate similarly to Destination Munzees in some capacities, but whose main purpose is to attract and hold several Bouncing Munzees at a time.
Here are some characteristics common to ALL Bouncer Destinations:
- Quick and high points
- Easy access to multiple Bouncing Munzee caps at once
- The ability to share the love with other Bouncing Munzee owners
- Achieve Bouncing Munzee Clan Wars requirements quicker
- Attracts Bouncing Munzees over time
- But also Magnetizable
- Have the ability to be captured once per player per 24 hour MHQ day just like Places Munzees
- New Bouncing Munzee landings do NOT refresh the capture setting
- If there are 0 Bouncing Munzees inside, the icon will not show a number. Otherwise, the bottom of the icon should show a 1-6 (or even more if it's a special Double Magnet Effectivenesss Weekend) as Bouncing Munzees stop by
Bouncer Destination Attraction Process
Bouncer Destinations follow a similar process as other landing pads when attracting munzees, though they are prioritized over other landing pads -- meaning they get "first pick" of the bouncers in the Bouncer Pool. You can read about this process fully under How to Attract Bouncers with Bouncer Destinations.
How to Deploy Bouncer Destinations
Most Bouncer Destinations follow the same process as deploying other Destinations. You can read about these processes fully under How to Deploy Physical Destinations and How to Deploy Virtual Destinations. Just keep in mind that Bouncer Destinations have slightly different distance requirements, as explained below!
Permanent Bouncer Destinations
All Permanent Bouncer Destinations have the following in common:
- Holds up to 6 bouncers (7 for Premium Members)
- This number is usually doubled for Double Magnet Effectiveness days -- so 12 for non-Premium Members and 14 for Premium Members
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Points:
- Deploy: 100 points
- Cap: 10 points + points for whatever POBs are in the Permanent Bouncer Destination at the time of capture.
- CapOn: 25 points
- Will count toward the overall Destination capture line the first time you cap it.
- You can use a Relocate Credit to reset the coordinates on the munzee and deploy it in a new location.
To access these munzees, turn on your Physical and/or Virtual filter and find it under “Destinations.” Depending on the munzees the Bouncer Destination is hosting, it can also be visible with the following Premium filters: “All Expiring Specials,” “All Mythologicals,” and “All Pouch Creatures.”
| Treehouse | Skyland |
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Premium Bouncer Destinations
These work the same way as the "regular" versions shown above, except:
- They can be captured once every 12 hours
- Only Premium Members will be able to capture and/or magnetize these destinations
To upgrade, visit the Munzee Details page and tap the option to Convert:
- It will cost 1 Destination Credit to upgrade
- Only the owner of the destination can upgrade their Munzee.
- This action is permanent and cannot be reversed, so upgrade wisely!
| Premium Treehouse | Premium Skyland |
Badges
Jack & The Jelly Beanstalk Badge Line
With the introduction of Skyland comes a new badge line based on Treehouse and Skyland points! That means all of the points you earn from Capping, Deploying, and CapOns for both Treehouses and Skylands. NOTE: These points do NOT include the POBs captured on the munzee.
The first badge in the series is called "Magic Jelly Beans" which you get when you earn 100 Total Points from Treehouse and Skyland combined. Once you’ve earned the first in the set, you’ll unlock the requirements for the next badge!
Temporary Bouncer Destinations
Most Temporary Bouncer Destinations have the following in common -- any exceptions are noted below:
- As the name implies, they are temporary -- so after a certain threshold is met, they will be archived.
- These game pieces were designed for players who are traveling and may not want to place a Treehouse or Skyland permanently at their current location
- Automatically magnetized upon deploy
- Is magnetizable afterwards
- Most can hold up to 6 bouncers (7 for Premium Members)
- This number is usually doubled for Double Magnet Effectiveness days -- so 12 for non-Premium Members and 14 for Premium Members
- Can only be captured once a day -- so you'll probably want to wait until it's full or close to full before capturing!
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Points:
- Deploy: 250 points
- Cap: 10 points + points for whatever tPOBs are inside the Temporary Destination at the time of capture.
- CapOn: 50 points
- Deploy Radius: 4,000 ft (1219.2 m) from the nearest Temporary Bouncer Destination
- Capture Radius: 1,000 ft (304.8 m)
To access these munzees, turn on your Virtual filter and find it under “Destinations.” Depending on the munzees the temporary bouncer destination is hosting, it can also be visible with the “All Expiring Specials” filter.
| tPOB PUB | Scrap Star | teaPOB |
| The 1st Temporary Bouncer Destination, launched on March 17, 2022! | The 2nd Temporary Bouncer Destination, launched on May 4, 2022! | The 3rd Temporary Bouncer Destination, launched on July 2, 2022! |
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| Event Host Lounge | GingerBounce House | Tunnel of Hugz |
| The 4th Temporary Bouncer Destination, launched on August 30, 2022! | The 5th Temporary Bouncer Destination, launched on November 28, 2022! | The 6th Temporary Bouncer Destination, launched on February 3, 2023! |
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| Party QRasher Castle | Dragon's Keep | Magical Lantern |
| The 7th Temporary Bouncer Destination, launched on May 31, 2023! | The 8th Temporary Bouncer Destination, launched on June 4, 2024! | The 9th Temporary Bouncer Destination, launched on October 10, 2024! |
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| Widdlz Workshop | Sea Palace |
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| The 10th Temporary Bouncer Destination, launched on November 21, 2024! | The 11th Temporary Bouncer Destination, launched on August 13, 2025! | |
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Badges
There are badges for deploying and capturing a Widdlz Workshop and a Sea Palace! You can see an example of what these badges look like below.
| Redwood Refuge- Deploy 1 Widdlz Workshop Munzee. | Forest Foreman- Capture 1 Widdlz Workshop Munzee. |
| ¹Tunnel of Hugz Bouncers Include: | ²Dragon's Keep Bouncers Include: | |
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