Munzee Mechz are temporary Player Owned Bouncers (tPOBs) that can be deployed over and over again! To deploy Munzee Mechz, you'll need Cogs and Blueprints.
Munzee Mechz will be available for multi-capture. That means players can capture Munzee Mechz on their own munzees, any previously captured munzees, and more than once if the same Munzee Mech visits you. Munzee Mechz are non-blastable. They will be attracted to both Physical Magnets and Virtual Magnets. You can access Munzee Mechz by turning on your “All Expiring Specials” filter.
— UPDATE: As of 12/13/21 12:00 MHQ — If you are the one to take down a Mech — in other words, you are the last one to cap it before it is archived — you will receive 1 Cog!
Below you can find more information on the different types of Munzee Mechz.
Secret ZeeOps Mechz
Spyderbot
Spyderbot is a physical and virtual munzee that bounces around on Greenies, Mysteries, Treasure Evolutions, Briefcases, Night Vision Goggles, and Virtual Colors every 3 hours or when captured. Spyderbot will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture a Spyderbot will be "squashed" which results in more points for the capper.
Points:
- Deploy: 150
- Capture: 150
- CapOn: 200
- Squash (5th Cap): 300
For more information on Spyderbot, check out its dedicated article HERE.
L.A.S.E.R. Shark
L.A.S.E.R. Shark is a physical and virtual munzee that bounces around on Elemental Mysteries, Briefcases, Walkie Talkie Watches, and Night Vision Goggles every 5 hours or when captured. The Golden L.A.S.E.R. Shark will also land on Premium Munzees, while the Arctic L.A.S.E.R. Shark will also land on Joysticks. L.A.S.E.R. Shark will stay on the map until it has been captured 15 times, when it will be archived on your account.
Points:
- Deploy: 750
- Capture: 300
- CapOn: 150
For more information on L.A.S.E.R. Shark, check out its dedicated article HERE.
S4RC0PH4GUS
S4RC0PH4GUS is a physical and virtual munzee that bounces around on Greenies, Mysteries, Virtual Colors, Egyptian Zodiacs, and Cemetery Places every 3 hours or when captured. S4RC0PH4GUS will stay on the map until it has been captured 5 times, when it will be archived on your account. In its place, a MUMM33 tPOB will be deployed and up to 3 SC4RAB munzees will scatter.
Points:
- Deploy: 678
- Capture: 234
- CapOn: 123
For more information on S4RC0PH4GUS, check out its dedicated article HERE.
MONK3Y, PriM8, and KiNG CoG
The MONK3Y is a special combination of Evolution and Munzee Mech. It is a physical and virtual munzee that bounces around on Greenies, Monkey Chinese Zodiacs, Earth and Water Mysteries, RPS, Joystick, Virtual Colors, Wildlife Places, and Treehouses every 3 hours or when captured. Once it has evolved into its final form, the KiNG CoG, it will stay on the map until it has been captured 4 times, when it will be archived on your account.
Points:
- MONK3Y:
- Deploy: 380
- Capture: 333
- CapOn: 133
For more information on MONK3Y, PriM8, and KiNG CoG, check out their dedicated article HERE.
Abominable SN0W Machine
Abominable SN0W Machine is a physical and virtual munzee that bounces around on Greenies, Fire and Ice Mysteries, Virtual Colors, Treehouses, and Skylands every 6 hours or when captured. Abominable SN0W Machine will stay on the map until it has been captured 15 times, when it will be archived on your account. When you capture an Abominable SN0W Machine, up to 3 SN0W Bomb munzees will scatter.
Points:
- Deploy: 550
- Capture: 250 – 350
- CapOn: 100 – 200
- Frostbitten (15th Cap): 500
For more information on Abominable SN0W Machine, check out its dedicated article HERE.
M0TH3RB04RD and Father TiM3
M0TH3RB04RD and Father TiM3 are physical and virtual munzees. M0TH3RB04RD bounces around on Greenies, Rubies, Pink Diamonds, Amethysts, Fire, Earth, and Air Mysteries, Virtual Colors, Treehouses, and Skylands. Father TiM3 bounces around on Greenies, Aquamarines, Topazes, Sapphires, Ice, Electric, and Void Mysteries, Virtual Colors, Treehouses, and Skylands. They do so every 6 hours or when captured. They will stay on the map until they have been captured 5 times, when it will be archived on your account. When you capture a M0TH3RB04RD, up to 3 C00K13 munzees will scatter. When you capture a Father TiM3, up to 3 Hourglass munzees will scatter.
Points:
- Deploy: 500
- Capture: 250
- CapOn: 100
- Crush (5th Cap): 500
For more information on the M0TH3RB04RD and Father TiM3, check out their dedicated article HERE.
R3X-0-Skeleton
R3X-0-Skeleton is a physical and virtual munzee that bounces around on Greenies, Mysteries, Premiums, all stages of Bones, Museum Places, Flat Flashlights, Shields, Egyptian Zodiacs, Virtual Colors, Treehouses, Skylands, and Scrap Stars every 6 hours or when captured. R3X-0-Skeleton will stay on the map until it has been captured 15 times, when it will be archived on your account. When you capture a R3X-0-Skeleton, up to 3 F0SSiL munzees will scatter.
Points:
- Deploy: 330
- Capture: 230 – 330
- CapOn: 100 – 200
- Shipped (15th Cap): 500
For more information on R3X-0-Skeleton, check out its dedicated article HERE.
C4T3RP1LL4R
C4T3RP1LL4R is a physical and virtual munzee that bounces around on Greenies, Premiums, Shamrocks (both Physical + Virtual), Stages 1-4 of Butterfly, Virtual Colors, Surprises, Air Mysteries, Treehouses, Skylands, tPOB Pubs, Scrap Stars, and teaPOBs every 3 hours or when captured. C4T3RP1LL4R will stay on the map until it has been captured 11 times, when it will be archived on your account. In its place, a Butt3rFry tPOB will be deployed. The C4T3RP1LL4R scatters up to 3 Sm0ke Messages, while the Butt3rFry scatters up to 3 Sm0ke Songs.
Points:
- Deploy: 431
- Capture: 200-300
- CapOn: 100-150
For more information on C4T3RP1LL4R, check out its dedicated article HERE.
CHUG Boat
CHUG Boat is a physical and virtual munzee that bounces around on Greenies, Premiums, Water Mysteries, all stages of Treasure Chest, Jewels, RUMs, Virtual Colors, Flat RUM, and Bouncer Destinations every 6 hours or when captured. CHUG Boat will stay on the map until it has been captured 15 times, when it will be archived on your account. When you capture a CHUG Boat, up to 3 AnCOREs will scatter.
Points:
- Deploy: 350
- Capture: 230-330
- CapOn: 100-200
- Wrecked (15th Cap): 500
For more information on CHUG Boat, check out its dedicated article HERE.
TurKEY
TurKEY is a physical and virtual munzee that bounces around on Greenies, Longswords, Seasonals, Urban Fits and Bowling Balls, Topazes and Citrines, Virtual Colors, Air and Void Mysteries, all stages of Eggs, Wildlife Places, and Bouncer Destinations every 6 hours or when captured. TurKEY will stay on the map until it has been captured 15 times, when it will be archived on your account. When you capture a TurKEY, up to 3 TurKEYrings will scatter.
Points:
- Deploy: 350
- Capture: 230-330
- CapOn: 100-200
- Strike (15th Cap): 500
For more information on TurKEY, check out its dedicated article HERE.
FREDDi Fr0g
FREDDi Fr0g is a physical and virtual munzee that bounces around on Greenies, Premiums, Flat Friends and Flat Objects, Virtual Colors, and Bouncer Destinations every 6 hours or when captured. FREDDi Fr0g will stay on the map until he has been captured 15 times, when he will be archived on your account. When you capture FREDDi Fr0g, up to 3 BLOTerflies will scatter.
Points:
- Deploy: 350
- Capture: 230-330
- CapOn: 100-200
- Outline (15th Cap): 500
For more information on FREDDi Fr0g, check out his dedicated article HERE.
TWiST3D SiST3R
TWiST3D SiST3R is a physical and virtual munzee that bounces around on Greenies, Premiums, Destinations, Rubies and Emeralds, Virtual Colors, Air Mysteries, Family Evolutions, and Bouncer Destinations every 6 hours or when captured. TWiST3D SiST3R will stay on the map until she has been captured 15 times, when she will be archived on your account. When you capture TWiST3D SiST3R, up to 3 Psyclones will scatter.
Points:
- Deploy: 350
- Capture: 230-330
- CapOn: 100-200
- Crash Landing (15th Cap): 500
For more information on TWiST3D SiST3R, check out her dedicated article HERE.
C++B1SCU1T
C++B1SCU1T is a physical and virtual munzee that bounces around on Greenies, Premiums, Horse Chinese Zodiacs, Golden Carrot, Carrot, and Horse Evolutions, Virtual Colors, Citrines, Air and Void Mysteries, Pet and Transportation Places, and Bouncer Destinations every 6 hours or when captured. C++B1SCU1T will stay on the map until he has been captured 15 times, when he will be archived on your account. When you capture C++B1SCU1T, up to 3 Sugar Cubed ^s will scatter.
Points:
- Deploy: 350
- Capture: 230-330
- CapOn: 100-200
- Glued (15th Cap): 500
For more information on C++B1SCU1T, check out his dedicated article HERE.
Reseller Mechz
RUMbot
RUMbot is a physical and virtual munzee that bounces around on Greenies, RUMs, Treasure Evolutions, Virtual Colors, Treehouses, and Skylands every 6 hours or when captured. RUMbot will stay on the map until it has been captured 5 times, when it will be archived on your account.
Points:
- Deploy: 300
- Capture: 150
- CapOn: 200
There are capture badges for RUMbot Munzees. Check out the first of this badge line here:
Christmas Combat Mechz
Cyborg Santa
Cyborg Santa is a physical and virtual munzee that bounces around on Greenies, Earth Mysteries, Ice Mysteries, Virtual Colors, Family Evolutions, Treehouses, and Skylands every 5 hours or when captured. Cyborg Santa will stay on the map until it has been captured 5 times, when it will be archived on your account.
Points:
- Deploy: 750
- Capture: 300
- CapOn: 150
Capping Cyborg Santa will scatter one temporary virtual Pixel Present in a 1500 ft radius for 100 minutes or until capped, whichever comes first. These munzees are worth 50-150 points and 1-5 Zeds for capture, and 75-175 points and 3-7 Zeds for capon.
All scattered Pixel Presents will not land on other munzees, but instead will be newly deployed munzees that will be archived after capture or time has expired.
Please note that the Cyborg Santa has been remade for the new Cog and Blueprint system, so caps of this new Cyborg Santa will not count towards the old Christmas Combat capture badge line.
Cybersaurus Rex
Cybersaurus Rex is a physical and virtual munzee that bounces around on Greenies, Virtual Colors, Treehouses, and Skylands every 5 hours or when captured. Cybersaurus Rex will stay on the map until it has been captured 5 times, when it will be archived on your account.
Points:
- Deploy: 750
- Capture: 300
- CapOn: 150
Please note that the Cybersaurus Rex has been remade for the new Cog and Blueprint system, so caps of this new Cybersaurus Rex will not count towards the old Christmas Combat capture badge line.
GingerMech Man
GingerMech Man is a physical and virtual munzee that bounces around on Maces, Longswords, Crossbows, Briefcases, and Night Vision Goggles every 4 hours or when captured. GingerMech Man will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture a GingerMech Man will be "snapped" which results in more points for the capper.
Points:
- Deploy: 500
- Capture: 250
- CapOn: 100
- Snap (5th Cap): 500
Please note that the GingerMech Man has been remade for the new Cog and Blueprint system, so caps of this new GingerMech Man will not count towards the old Christmas Combat capture badge line.
31F
31F is a physical and virtual munzee that bounces around on Greenies, Virtual Colors, Treehouses, and Skylands every 4 hours or when captured. 31F will stay on the map until it has been captured 5 times, when it will be archived on your account.
Points:
- Deploy: 750
- Capture: 500
- CapOn: 300
Please note that the 31F has been remade for the new Cog and Blueprint system, so caps of this new 31F will not count towards the old Christmas Combat capture badge line.
ReinDroid
ReinDroid is a physical and virtual munzee that bounces around on Greenies, Virtual Colors, Treehouses, and Skylands every 4 hours or when captured. ReinDroid will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture Reindroid will "flee" which results in more points for the capper.
Points:
- Deploy: 500
- Capture: 250
- CapOn: 250
- Flee (5th Cap): 500
Please note that the ReinDroid has been remade for the new Cog and Blueprint system, so caps of this new ReinDroid will not count towards the old Christmas Combat capture badge line.
Rud01ph
Rud01ph is a physical and virtual munzee that bounces around on Greenies, Virtual Colors, Treehouses, and Skylands every 4 hours or when captured. Rud01ph will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture Rud01ph will "flee" which results in more points for the capper.
Points:
- Deploy: 777
- Capture: 200
- CapOn: 500
- Flee (5th Cap): 500
Please note that the Rud01ph has been remade for the new Cog and Blueprint system, so caps of this new Rud01ph will not count towards the old Christmas Combat capture badge line.
KrampBot
KrampBot is a physical and virtual munzee that bounces around on Greenies, Ice Mysteries, Virtual Colors, Treehouses, and Skylands every 4 hours or when captured. KrampBot will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture a KrampBot will be "krushed" which results in more points for the capper.
Points:
- Deploy: 500
- Capture: 350
- CapOn: 150
- Krush (5th Cap): 425
Capping KrampBot will scatter one temporary virtual Putrid Present in a 1500 ft radius for four hours or until capped, whichever comes first. These munzees are worth 150 points and 30 seconds of Frozen status, like when capping the Ice Mystery’s Frozen Greenie scatter. These will not add to the frozen badge line.
All scattered Putrid Presents will not land on other munzees, but instead will be newly deployed munzees that will be archived after capture or time has expired.
Please note that the KrampBot has been remade for the new Cog and Blueprint system, so caps of this new KrampBot will not count towards the old Christmas Combat capture badge line.
Fr057y
Fr057y is a physical and virtual munzee that bounces around on Greenies, Ice Mysteries, Virtual Colors, Treehouses, and Skylands every 5 hours or when captured. Fr057y will stay on the map until it has been captured 5 times, when it will be archived on your account.
Points:
- Deploy: 300
- Capture: 200
- CapOn: 100
Capping Fr057y will scatter 1-3 temporary virtual Snowballs in a 1500 ft radius for 36 hours or until capped, whichever comes first. These munzees are worth 100 points and 10 seconds of Frozen status, like when capping the Ice Mystery’s Frozen Greenie scatter. These will not add to the frozen badge line.
All scattered Snowballs will not land on other munzees, but instead will be newly deployed munzees that will be archived after capture or time has expired.
Please note that the Fr057y has been remade for the new Cog and Blueprint system, so caps of this new Fr057y will not count towards the old Christmas Combat capture badge line, and caps of the Snowballs will not count towards the old Snowball capture badge line.
--2021 Releases --
TR33 T0PP3R
TR33 T0PP3R is a physical and virtual munzee that bounces around on Greenies, Topazes, Premium Munzees, Earth, Air, and Electric Mysteries, Virtual Colors, Treehouses, and Skylands every 6 hours or when captured. TR33 T0PP3R will stay on the map until it has been captured 10 times, when it will be archived on your account.
Points:
- Deploy: 777
- Capture: 250
- CapOn: 133
- Takeoff (10th Cap): 500
Capping TR33 T0PP3R will scatter 1-3 temporary virtual N1NJ4 ST4Rs in a 1500 ft radius for 2 hours or until capped, whichever comes first. These munzees are worth 50 points for the capture and 44 points for capon.
All scattered N1NJ4 ST4Rs will not land on other munzees, but instead will be newly deployed munzees that will be archived after capture or time has expired.
LOC04LMOTIVE
LOC04LMOTIVE is a physical and virtual munzee that bounces around on Greenies, Fire Mysteries, physical and virtual RUMs, Virtual Colors, Places, Onyxes, Void Mysteries, Treehouses, and Skylands every 6 hours or when captured. LOC04LMOTIVE will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture LOC04LMOTIVE will "overheat" which results in more points for the capper.
Points:
- Deploy: 804
- Capture: 150-250
- CapOn: 104-304
- Overheat (5th Cap): 500
GWRENCH
GWRENCH is a physical and virtual munzee that bounces around on Greenies, Rubies, Earth Mysteries, Pet Places, Virtual Colors, Treehouses, and Skylands every 4 hours or when captured. GWRENCH will stay on the map until it has been captured 5 times, when it will be archived on your account. After the fifth capture a GWRENCH will "combust" which results in more points for the capper.
Points:
- Deploy: 500
- Capture: 350
- CapOn: 150
- Combust (5th Cap): 425
Capping GWRENCH will scatter 1-3 temporary virtual WR3NCHs in a 1500 ft radius for four hours or until capped, whichever comes first. These munzees are worth 100 points or -10 points, depending on your luck.
All scattered WR3NCHs will not land on other munzees, but instead will be newly deployed munzees that will be archived after capture or time has expired.
There is a line of capture badges for the Christmas Combat Mechz released in 2021. You can see the first badge in this line below:
Badges
ALL Munzee Mechz have unique deploy badges featuring the Blueprint image. You can see some examples below. Any unique capture badge lines are noted in the list above or in the Munzee Mech's dedicated article.