Nature Set
- The Nature Set includes the Tulip, Rose, Lily, and Carnation Flower Evolutions, as well as the Butterfly, Frog, Turtle, Jellyfish, Bee, Duck, and Sea Monster Animal Evolutions.
- The Rose, Lily, Carnation, Butterfly, Frog, Turtle, Jellyfish, and Bee Evolutions were all made available through MunzPak Subscriptions, while the Tulip was a Munzee Reseller exclusive.
- The Nature Set types work differently than other Evos.
Animal Evolutions
Stages
- Most Animal Evolutions have 5 stages, with the exception of the Duck, which only has 4 stages
- All stages except for the final stage will either be Physical or Virtual only
- They will remain in place on the map where you originally deployed it
- A player can capture each of these stages once, as the pin image will change
- The final stage will be a temporary Player Owned Bouncer (POB), deployed as a separate munzee automatically on the owner's account at the same time Stage 4 is reached
- They will be Hybrid bouncers, meaning they can land on both Physical and Virtual munzees
- There are 3 different possibilities for the tPOB that will be deployed -- you won't know what you'll get until your Evo reaches the final stage!
- Like other tPOBs, players can capture these bouncers more than once
- They bounce every 8 hours, and are not nudgeable
- They will be attracted to physical magnets and virtual magnets on their respective landing pads
- Although you cannot capture a Reset Stage 1-4 if you have already captured the original, you CAN capture the final level of an Animal Evo that has been Reset. An easy way to know is if you see it on the map, you can cap it!
- They are non-blastable
Points
The points will depend on the stage, with 100 points per Stage 1 deploy.
| Most Animal Evos | Duck Evo | |||
|---|---|---|---|---|
| Capture | CapOn | Capture | CapOn | |
| Stage 1 | 50 | 30 | 50 | 30 |
| Stage 2 | 40 | 20 | 40 | 20 |
| Stage 3 | 45 | 25 | 45 | 25 |
| Stage 4 | 40 | 30 | 150 | 50 |
| Stage 5 | 150 | 50 | N/A | N/A |
Series 1: Butterfly, Frog, Turtle, & Jellyfish
Evolution Timeframe
| Stage | Appears |
| 1 | On deploy |
| 2 | After 4 days as Stage 1 (4 days total) |
| 3 | After 14 days as Stage 2 (18 days total) |
| 4 | After 10 days as Stage 3 (28 days total) Permanent on map unless Reset |
| 5 | After 10 days as Stage 3 (28 days total -- deployed at the same time Stage 4 is reached) Will exist for 42 days or 10 captures, whichever happens first (then it will be archived) |
tPOB Landing Pads
| Butterfly | Frog | Turtle & Jellyfish |
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Series 2: Bee, Duck, & Sea Monster
Evolution Timeframe
| Stage | Bee & Sea Monster | Duck |
| 1 | On deploy | On deploy |
| 2 | After 3 days as Stage 1 (3 days total) | After 7 days as Stage 1 (7 days total) |
| 3 | After 6 days as Stage 2 (9 days total) | After 14 days as Stage 2 (21 days total) Permanent on map unless Reset |
| 4 | After 12 days as Stage 3 (21 days total) Permanent on map unless Reset |
After 14 days as Stage 2 (21 days total -- deployed at the same time Stage 3 is reached) Will exist for 36 days or 7 captures, whichever happens first (then it will be archived) |
| 5 | After 12 days as Stage 3 (21 days total -- deployed at the same time Stage 4 is reached) Will exist for 36 days or 7 captures, whichever happens first (then it will be archived) |
N/A |
tPOB Landing Pads
| Bee | Duck | Sea Monster |
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