First seen in Operation: Turkey Trample, the TurKEY is only awarded to the most dedicated ZeeOps Agents! This unique temporary POB can only be earned when completing certain Secret ZeeOps, and can be rebuilt as many times as you like with Cogs. The TurKEY will bounce to both physical and virtual munzees.
Once a TurKEY has been deployed it will stay on the map until it has been captured 15 times, when it will be archived on your account.
The points for the TurKEY are as follows:
- Deploy: 350 points
- Capture: 230-330 points
- CapOn: 100-200 points
- Strike (15th Cap): 500 points
You can find these fierce fowls running to the following landing pads every 6 hours or when captured:
-
- Greenies
- Longswords
- Seasonals
- Gaming:
- Urban Fit
- Bowling Ball
- Jewels:
- Topaz
- Citrine
- All Virtual Colors
- Elemental Mysteries:
- Air
- Void
- All stages of Eggs
- Wildlife Places
- Bouncer Destinations
The TurKEY will be available for multi-capture. That means players can capture a TurKEY on their own munzees, any previously captured munzees, and more than once if the same TurKEY visits you. The TurKEY will be attracted to Magnets. However, the TurKEY will be non-blastable. You can access the TurKEY under the "All Limited Edition Specials" and "All Expiring Specials" filters.
When you capture a TurKEY, it will scatter up to 3 TurKEYrings.
These will be visible to any player and will be deployed on the TurKEY owner's account. This means that unlike Feathers/Boulders, there are CapOn rewards for the owner! They expire after 120 minutes have a capture radius of 300 feet. These scatters will NOT count for deploy streaks, ZeeOps, or clan activity since they are passive deploys.
The rewards for TurKEYrings are as follows:
- Capture: 30-50 points
- CapOn: 5-30 points
Badges
As with other Munzee Mechz, the badge for deploying the TurKEY depicts the Blueprints, and is shown below.
There is also a badge for capturing the TurKEY. Since there’s only one badge in this line, we’ll keep it a secret for now.